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Coming Soon (Not Finished)

Learn Unity Developmet

Course Overview

A guide to get started with Unity Game Development. This course will take you through the basics like navigating the scene and inspector to making full games!

Lesson 1 - Navigation

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In this Lesson I’ll walk your through how to insert assets, navigate the scene, use different tools like the Move Tool, efficient key binds and more!

Lesson 2 - Starting to Code in C# (Unity)

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🗎 2. Starting to Code in C# (Unity)

In this Lesson I’ll walk your through how to make simple programs in C#, and teaching you the basic syntax of the C# Programming Language. If you are completely new to C#. I recommend you to check our Lesson 3.

Lesson 3 - Coding in C# (General)

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In this Lesson I’ll be walking you through the basic stuff in C# like creating variables, accepting user input, making methods, and even getting started with OOP (Object-oriented programming).

Lesson 4 - Basic Components in Unity

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🗎 4. Basic Components in Unity

To make games work you need to have some of the essentials like physics, scripts, particles, UI, Videos and etc. But by default unity doesn’t have that, so to fix that you need to add different components into your game to get the aspect of having a full functional game.

Lesson 5 - Beginner Scripting in C# (Unity)

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🗎 5. Beginner Scripting in C# (Unity)

In this course I’m going to be showing you some basic scripting in C#. Once we have a central idea on how to use the C# Programming Language, we will get started in scripting in C# from scripting Behavior Components to using Classes for the first time in Unity. (Most of these topics are just repeats from Lesson 3 - Coding in C# but its good practice to do it again).

Lesson 6 - Intermediate Scripting in C# (Unity)

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🗎 6. Intermediate Scripting in C# (Unity)

In this course we will be taking a deeper dive into C# Scripting. Since this is intermediate I’ll be introducing you to some useful concepts to make scripting in C# a lot more efficient. I’ll be introducing concepts like interfaces, delegates, events, generics, and etc.

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